Xamarin Stylecop In Visual Studio For Mac

Xamarin Stylecop In Visual Studio For Mac 4,6/5 1041 votes

When developers think of building Xamarin apps for Apple devices, they often think of iPhone and iPad, but you can also build apps for macOS. While not exactly the same as its iOS counterpart, there are many transferable skills for iOS developers looking to build apps for macOS.

  1. Xamarin For Visual Studio Code
  2. Visual Studio Xamarin Sample Applications

With Xamarin.Mac, developers can create great macOS apps with the simplicity of C#. In this blog post, you’ll learn how to create your first macOS app in C#: a Pomodoro timer to keep us productive. Getting Started with macOS Building apps for macOS start just like any other application, with File New. Note that you’ll need to have Xamarin.Mac installed on your macOS device; building macOS apps from Visual Studio is unsupported. File New Solution Mac App Cocoa App Next, we need to enter the app name; we’ll call this “Pomodoro.” The Dock Item and Extension options are customizable, but for now we’ll leave them unchecked and with the blank / default values. We’ll visit these in a later blog post. We now have our basic macOS app!

You can test it by running the app from the top-left of Xamarin Studio. Unlike Xamarin.iOS, there is no need to choose a target to run the app on, since the app will run right on your Mac.

You should see something like this: Building a User Interface Now that we have a basic macOS app, it’s time to build out our user interface; a blank app isn’t very useful! Xamarin.Mac uses Xcode’s Interface Builder to develop UIs. Just like iOS, macOS interfaces are built using storyboards. Storyboard support on macOS was introduced in 10.10 (Yosemite).

For the sake of simplicity, we’ll concentrate on macOS 10.10 and higher. If your application needs to support 10.9 or lower, you’ll need to use.xib files, which you can read more about in our guide.

In the solution explorer, double-click Main.storyboard. Xcode will open automatically with a “stub” project and your storyboard will open in Interface Builder.

The first thing we see is our blank UI. Notice that there’s a menu bar within the storyboard; you can use this to customize the menu bar for your app. For now, let’s leave the menu as it is.

Xamarin For Visual Studio Code

Adding objects to our interface is somewhat similar to using the iOS designer in Xamarin Studio. On the bottom-right of the Interface Builder window, you’ll see the toolbox. You can view the available objects by selecting the icon “Show the Object library,” as shown here: We can simply drag and drop the views on the view controller. To start with, let’s make an interface like the one below, which consists of a label and a button. First, find the Label object and then drag and drop the object into our View Controller. We can do the same for the Push Button.

To edit the label and title for the button, you can either double-click to edit the text, or, in the Attributes Inspector in the top right, find the “Title” and edit it there. Now that we have our user interface created, it’s time to configure actions and outlets to work with the user interface in code. To do this, we need switch to the Assistant Editor, so at the top right of the main Xcode window, click the icon that looks like two overlapping circles.

Stylecop

This should automatically bring up a file called “ViewController.h”. If it doesn’t, then, at the top of the new editor pane, click on “Automatic” and choose Manual Pomodoro Pomodoro ViewController.h. Xcode should now look like this: Setting up actions and outlets in the header file (the.h file) will allow us to reference them from our Xamarin project.

To run code when the button is clicked, we need to set up an action and to reference the label from our Xamarin project, we need to set up an outlet. Hold down the Control key, then click and drag from the button to the line beneath the final closing brace in the right editor. In the pop-up window, change the Connection to Outlet and the name to TimerLabel and hit connect: This will automatically populate the header file with the correct definition for the outlet.

Visual Studio Xamarin Sample Applications

Now we have a basic Pomodoro timer! When the app is run, you can click the button to start the countdown timer: Once 25 minutes has elapsed, an alert will be shown: Summary Building apps with Xamarin.Mac is a great way to build powerful apps for macOS that harness the power of C#. In this blog post, we created a basic Pomodoro timer application for macOS. If you want to learn more about Xamarin.Mac, check out the and get involved in discussions on the! The completed code for this blog post can be found on my.