Jmf For Netbeans For Mac

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  2. Jmf For Netbeans For Mac Download

Paul Clapham wrote:Is JMF a separate jar which is part of your classpath? If so, how did you run your jar so as to include that JMF jar in its classpath? What I did was create a 'lib' folder in the project's main folder, on the same level as 'dist,', 'build', etc. And placed the jmf.jar in there. Then in Netbeans, I went to the libraries node and added the jmf.jar located in the lib folder I just created, for all five categories.

Jmf For Netbeans For Mac

Mad caps game download for mac. (processor, run, etc.) I assumed that this was all I had to do, as once I had rebuilt the project my manifest folder then would show a new 'lib' folder being created under the 'dist' folder, with the jmf.jar in there. I knew that it was reading from that JAR because I was able to still continue coding on another machine that didn't have JMF installed. However, when I would run from a JAR I still got just a blank screen and the command prompt telling me 'NoPlayerException. Could not find a player for. //video file' I then looked into it a bit further and found that there was a command line argument you could pass in to specify a custom manifest file. I created a custom one that was exactly the same as the one Netbeans auto-generated, including 'lib/jmf.jar' on the classpath.

Here is the command line argument I used. Cfm Sonic-and-the-Seal-of-Solomon lib/CUSTOMMANIFEST.txt lib/jmf.jar However, this seemed to have no effect and the project still did the same thing. I feel like I am just missing some other small file or something, like a.dll for Windows?

(I am using the Windows Performance Pack of JMF), because if I open the videos I'm trying to use (which I looked up and converted to MPEG so they would work w/ JMF) through JMStudio, they play just fine. Thanks for reading.:). So you have a manifest, then. That's a good first step. Presumably you aren't using Netbeans to run this jar file, though. So anything you wrote there about Netbeans could be considered irrelevant or even misleading. You need to look at what is actually in the jar now.

Your command line argument, which I assume was the arguments for the 'jar' command, doesn't appear to include your code in the jar. So have you looked in the jar?

Are your compiled classes in there? And does it contain a manifest with a line which says 'Class-Path: lib/jmf.jar'? Presumably you aren't using Netbeans to run this jar file, though. So anything you wrote there about Netbeans could be considered irrelevant or even misleading Ooh, sorry about that, I wasn't very specific.

What I use Netbeans for is writing the actual code, and from within Netbeans is where I added jmf.jar to the project's libraries. Then I clean and build from Netbeans to create the executable JAR. When I run the project from Netbeans (Shift + F6), that is when everything works. When I run the executable JAR that is generated from 'clean and build' I use both the methods of simply double clicking, as well as running it from the command prompt to ensure that I get the same results, and this is when anything relating to the JMF doesn't work, but the rest of the entire game goes off without a hitch still. You need to look at what is actually in the jar now.

Your command line argument, which I assume was the arguments for the 'jar' command, doesn't appear to include your code in the jar. So have you looked in the jar? Are your compiled classes in there?

And does it contain a manifest with a line which says 'Class-Path: lib/jmf.jar'? I actually ditched using that command line argument a while ago, as it seemed to do nothing different than manually adding jmf.jar into the libraries in the first place from Netbeans. Also, I actually am able to run the entire game from the executable JAR that is generated, it just won't play the videos form the JAR. If I extract the JAR that is generated, I have all the packages with my compiled.class files in there.

The manifest file is also located under 'META-INF' and does contain the line 'Class-Path: lib/jmf.jar' You did bring up an interesting point I am a little confused on however. So, when I look in the 'dist' folder for the project after 'clean and build', in there I have my JAR (which is the one I exctracted for the above example). There is also the 'lib' folder in there, which contains jmf.jar, that seems to be automatically generated when I clean and build. On the autogenerated README for the project it says that you can zip up the 'dist' folder for distribution, so I was assuming that the 'lib' folder being added at this level meant it was working, but does it need to be put in the JAR itself somehow?

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I'm still 17 and all this is a little new to me. Been learning from the internet until I can get into college.:-/ Thanks. What you want to end up with is a jar which contains your application code and the correct manifest.

It sounds like you have that, if some things are running properly. And when you run your jar, you have to make sure that the jmf.jar is in a lib folder relative to where your executable jar is located. In other words if your executable jar's path is /X/Y/Z/your.jar (where /X/Y/Z is the full path) then the jmf.jar should be at /X/Y/Z/lib/jmf.jar. And yes, that does mean that the jmf.jar should be in the file system at that location. Putting it inside your executable jar isn't going to work.

Jmf For Netbeans For Mac Download

So is that how you have things set up now? If not, then fix your setup and try it again. Searching the web a bit, I found out that there's a jmf.properties file involved. Did your Netbeans project have one of those? Apparently you need to put it in the same folder as your executable jar.

And I found other posts on this forum which say that jmf.jar isn't the only external jar you need, there's sound.jar and mediaplayer.jar and so on. Check for JMF documentation which might tell you about what you need.